Blackmarsh

At this barren town, you'll meet most of the standard monsters encountered throughout the game, including spiders, archers, and skull wizards. The action culminates in your final battle with the first horseman, Famine. Go up one of the ramps and open the decorated door. Enter the chamber,turn right, and strike at the button at the lower right bearing the peace symbol. This reveals a passage behind you. Drop down the passage, dispense of any monsters, and push the button on the wall next to the bars. Exit through the teleporter. Return to the base of the ramp and proceed down the dark hall. Wait for the wooden door to raise and strike the button on the right pillar. This triggers the sarcophagus to move, revealing a button. Step on the button, and the door on the left will open. Go through it and continue down the hall. When you reach the grassy outdoor area, dispense of any foes and veer toward the left cave entrance. Cross the wooden bridge, turn left, and descend the stairs into the Skull Wizard's Laboratory (with the golden pool in the center). Go behind the podium and read the message. Return to the wooden bridge. Dive into the moat from the left side of the bridge. Once in the water, find the square button, strike it, then exit through the teleport. Proceed down the hall until you reach a room with a lever and a giant wheel. Throw the lever to set the wheel in motion, and go forward through the large door that opens up. Continue down a bending corridor, and stop at the Tomb of Loric. Wait for the tomb to levitate, making sure to grab Loric's bones afterward. Dive into the water to the left and exit through the teleporter. Swim up through the exit, raise the bars, cross the golden pool, and enter the set of doors leading to the Barbican. Go forward until you reach the catapult. Position yourself on the catapult and press jump to hurl yourself over the wall. (You can hold down the back button mid-flight to land on top of the wall and grab items). Veer left and cut through the cave. Pass through the ruins and grab items strewn about the embankment. Turn around and head left towards the drawbridge. Hop into the moat and head left. Find the grating below, smash it, and duck into the conduit. Make the first right, swim up, and break the cracked wall. Check the message on the floor by the table. Go down the hall until you get to a door. Open the door and make a left up a set of stairs then another right up yet more stairs. Destroy the crossbow, turn around, and head down the second stairway. Enter the door on the right.


Pass through the room with the cots and proceed into the next room. Break the vases, hit the symbol on the wall, and a passage will open. Enter the passage and continue until you reach the crossbow on the high ledge. Stand on the plate to the left of the crossbow to take control of it, then demolish the decorated tower directly across from you. Leap over the moat and enter the teleporter that lies in the ruins of the tower. Get the mill key. Dive into the moat and swim left toward the drawbridge. Find your way back to Blackmarsh. Go up the steps to the right. Go back over the bridge, back through the cave, and finally to the grassy area. Make a left and head for the door to The Mill - enter. Dive into the pool and proceed down the path. Come to a cave entrance with a ledge above. To get up to the ledge (and the power-ups) simply stand on the rock nearest to the ledge, press the strafe-left and forward keys simultaneously, then press jump shortly thereafter. This might take you a couple of tries. Drop down and enter the cave under the ledge. Follow this to an open space and go through the left teleporter. Once at the mill, go up the ramp, and open the door. Move into the vicinity of the gears to begin grinding the bones of Loric. Go outside to the front of the mill and grab the resulting dust. Go back through the teleporter, then head directly across to the other teleporter you passed earlier. Activate the lever near the bell. The bell will sound, and an underground passage will open. Follow this down to a door that leads to Blackmarsh and enter. Return to the golden pool and create the mithril potion (be sure to grab this before you leave). Return to the Barbican. Proceed through the cave, pass the catapult, and go into the castle. Return to the passage leading to the usable crossbow and enter the door to the left of the entrance. Go up stairs, turn left at the top, and hit the lever to activate the drawbridge. Go up to the room with the cauldron, fall through the hole in the floor, and enter the door. Continue until you reach an area with a set of ruinous stairs. Hoist one of the armored barrels on top of the broken step and hop up. Go through a passage on the left. Open the window, dive into the moat, and head right. Find the mithril door on the left and touch it to transform it into wood. Shatter the door and grab the castle key. Go to the left and grab the ring of water-breathing. Swim through the moat to the drawbridge. Go across the lowered drawbridge and continue on into a market square. Go right, go up to the castle entrance, and go through the doors to the King's Court.


Walk around the path, go through the passage, and stop at the meat sign. Go left and enter the Stables door. Pass through the double doors, continue down the hall, and enter a door to the right. Go forward, proceed to the hay bales, and destroy them. Find the note about the key and the forge. Return to the stable area and find the other patch of hay. Climb on the hay and go up the ladder. Once at the top, go through the passage to the right and continue up the ramps all the way to the top. Open the secret door. Jump across the beams over to the door. A good trick for doing this is to get a running start on the first beam, then when you jump, aim for the extreme right of the beam you want to land on. Once over the beam, pressing the back key will freeze you, allowing you to land safely. This may take a couple of trial jumps. Go through the door and activate the switch in the miniature room. This will open a door revealing a golem and a shovel. Kill the golem and take the shovel. Turn around and drop back down into the stables. Go left, then turn right, and keep going down the hall until you reach the grass in front of the blacksmith's building. Pass by the left side of the tree to dig a hole and collect the treasure key. Return to the door leading to the King's Court and enter. Go to the intersection where the meat sign is, go straight, then go left toward the Inner Courtyard door. Enter the door. Go left and climb up on the guillotine platform. Break the ornate windows, jump across, and find the symbol carved into the wall. Push that portion of the wall to reveal a passage. Enter the passage and go through the door to the Forgotten Chapel. Go through the hall to the left and open the second wooden door. Ascend the steps leading to the altar. Walk past the altar to the left and jump up the steps on the wall. Push the second angel from the left to move the altar and expose a passage. Follow the passage down to the body enshrouded in webs. Destroy the body and grab the tailor's key. Go down into the sewers and trace them to the door and teleporter. Drop into the pool, go up the ramp, and through the door on the right. Turn right and go through the door to the Inner Courtyard. Once at the Inner Courtyard, return to the King's Court. At the King's Court, go right, and pass through the intersection with the meat sign. Make a left at the Stables door then make another left at the sign for the Tailor shop. Enter the shop, go upstairs, and open the closet. Destroy the fake wall and grab the disrupt magic scroll.


Return to the intersection near the meat sign. Go through the passage to where you began in the King's Court and find the entrance to the Palace and enter. Continue down the hall until you reach the throne room. Go straight, find the rolling door, and go past it into the next room when it rolls away. Go across the pool and follow the hall to the fountain. Drop down and open a door on the right. Follow the corridor down to the staircase. Enter the door and grab power-ups. Exit through the teleporter, return to the King's Court door, and exit. Go back to the intersection near the meat sign, go left, and take the first left to the Shoppe. Enter the Shoppe, go upstairs, and break the chest. Hit the wall near the place where the chest was to reveal a passage to open up the shrine of the Brotherhood of Hunger. Go in and read the message at the alter. Go out of the Shoppe, go to back to the Stables door, and enter. Return to the Blacksmith's shop (where you grabbed the treasury key). Run upstairs, hit the button by the fireplace, and a passage will open. Follow this to the stable key. Leave the forge and find your way back to the area in the stables where you got the shovel. Climb up the ramp that leads to the rafters and the secret door, but this time stop after climbing up the first ramp. Turn right and enter the room. Make the second left and open the door with the stable key. Go into the room, destroy the rug, and proceed through the hole in the floor. Continue through the subterranean passage and break the wall. Open up the pair of doors, hit the switch on the right, and find the sand in the trough to the right. Go to the end of the room, walk up the ramp, and return to the forge. Stand near the forge and anvil to heat up the sand and grab the resulting bead of glass. Go back to the King's Court door and go through. Now return to the Inner Courtyard entrance and enter. At the Inner Courtyard, make a right and follow the hall to a shop. Go upstairs and read the message about the fireplace. Duck into the fireplace and climb up. Walk over to the lathe to hew the Lens of Seeing and pick it up. Find your way back to the guillotine and follow the hall to the right. Continue down the hall, climb up a ramp, and turn left to pass over a walkway. Climb up a set of stairs and exit through the teleporter towards the back of the room. Pass through the arch and gain the ability to slay the Crystal Golem. Go back to the walkway and jump down to the left. Continue down the path until you reach the headstone shop. Climb the stairs, hit the switch near the bookcase, and a hidden passage will open. Go through it and continue on until you reach a room. Go through the door on the left and continue forward until you reach a pedestal splotched with blood. Jump on the pedestal to open the grating above. Go down the ramp on the left and walk through the teleporter. Kill the Crystal Golem (if you haven't gained the ability to kill him, a message will appear telling you so). Enter the red teleporter leading to Famine, the first Horseman. Destroy him!


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